#include "GameEnum.h"

namespace PocketSurvival
{
    const std::string PlayerClassStr[2] = {
        "Male",
        "Female"};

    const std::string GameModeStr[6] = {
        "Creative",
        "Harmless",
        "Survival",
        "Challenging",
        "Cruel",
        "Adventure"};

    const std::string EnvironmentBehaviorModeStr[2] = {
        "Living",
        "Static"};

    const std::string TimeOfDayModeStr[5] = {
        "Changing",
        "Day",
        "Night",
        "Sunrise",
        "Sunset"};

    const std::string TerrainGenerationModeStr[4] =
        {
            "Continent",
            "Island",
            "FlatContinent",
            "FlatIsland"};

    const std::string StartingPositionModeStr[3] = {
        "Easy",
        "Medium",
        "Hard"};

    // const std::string ClothingSlotStr[4] = {
    // 	"Head",
    // 	"Torso",
    // 	"Legs",
    // 	"Feet"
    // };

    const std::string BreathingModeStr[2] = {
        "Air",
        "Water"};

}
